How to draw movement for comics and animation. Learn to draw movement using keyframes step by step tutorials with images. This is a basic tutorial on how to convey movement with multiple still drawings. A key frame in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. They are called “frames” because their position in time is measured in frames on a strip of film. A sequence of keyframes defines which movement the viewer will see, whereas the position of the keyframes on the film, video or animation defines the timing of the movement. Within the key, in animation, we usually insert more frames called “in between” to smooth the movement. But in comics, we don’t need that since we are not making moving images.
I’m going to show you a trick that I use when drawing frame by frame movement drawing. I tend to treat it like geometry shapes then pick important points on my shape to ease into the next pose.
This is an example of how I show movement in a comics panel.
One more important point I want to make is that keep it simple and clear. Put yourself into a viewer seat and make the movement very simple, clear and easy to understand. As you can see below, I use simple geometry to dictate the movement first before I put in a character’s detail.