4 tips to get your idea into concept art

4 tips to get your idea into concept art piece. The quick way to draw and sketch you idea into concept art down to sketchbook.
If you have to many ideas inside your head, what is the quickest way to acquire ideas you have before it waters away.

If you ever end with no ideas in you mind, where you don’t know what to make- I have a lot of things in mind but have no idea on what should I do!

First, Start with core idea first then narrow it down from there.
1) What it is like guys, girls, character,
2) If creature then what kind, bi-pedals, four legs, snake like, wings…look at one specific animal structure then derive from there.
3) If it is a scene…narrow it down to what time period…what style of architecture…why is it there (what for). And what kind of events take place?
4) Narrow it down to the specific as much as you can to filter your idea and make it solid.

Most important part is to make it happen and thumbnails them!
That’s why we do thumbnails. We might have 50 ideas about one particular topic, but how do we know which one has to potential to be the best 5 out of those 50 ideas.
Thumbnails are the best way to filter your art work and select the best idea to work thru and present in your final collection.

chimera creature design 4 tips to get your idea into concept art

4 tips to get your idea into concept art

Also Good advice from one of our readers (Thanks to Chris)
With what I usually do (fine art sculpture), when I get stuck I thumb through art books, browse the web, or I stick on some music and let my mind wander and do lots of little sketches. Doesn’t matter what they are. Eventually something comes to me. It’s also a good idea to go do something else for a bit (maybe even draw something from life) and take your mind off it, then when you come back fresh you might get a spark.

If you have too many ideas or don’t know how to accomplish them, just quickly sketch those out too. I often find by doing this you get a clearer idea of what you want or what works and it naturally progresses. Failing that atleast you have a record of what’s in your head and you can stick it in someones face and ask them what they would do, and again, something might spark from that.

I also find that if I don’t know what direction I want to go in I give myself an ambiguous or vague title, subject or brief to work from i.e. “Generators” and then think of everything I can to do with it, as obvious or distant as I want. Then you can also research the subject, see what others have done and so forth.

Or perhaps for concept work something more focused like “futuristic gun”, “desert enviroment”, “barbarian”, “cave dweller” and so on. Maybe even refine that further to help with ideas – “it’s got to have big eyes, claws, clammy skin” etc. Then sketch as many ideas as you can.

Usually I think most of the time you would have to work to some sort of brief anyway, and I would think that in your portfolio if you could show the kind of ideas you would come up with when given a brief, it’s gotta look good.

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About Xia Taptara

Xia Taptara (黃曉聲 Huang XiaoShēng), currently a freelance concept artist for games and films, formerly a character concept artist for ArenaNet/NCsoft (GuildWars & Guildwars 2). I also work on various projects for Game of Thrones, Square-Enix, Paizo Publishing, Fantasy Fight Games, Disney Interactive, and many publishers & clients. I use Wacom Tablet Intuos and Photoshop CS2,3,4,5 to do most of my professional art work. I use pencil, pen, and traditional medium in my free time. I founded IdrawGirls.com (TheArtClasses.com) in 2007 to motivate myself to create more and better art. Also I get to draw and paint whatever the hell I want to. Hopefully I can inspired some young soul and old soul alike. *QUESTIONS & COMMENT: PLEASE POST THEM ON THE BLOG. Or CONTACT ME via idrawgirls Facebook page. DO NOT E-MAIL ME. Thank you. ;-)
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  • Dagrau

    Nice advice, really helped me alot!

  • http://www.idrawgirls.com/ Xia Taptara

    Glad to hear. ;-)