Xia Taptara: A freelance concept artist and illustrator. I previously worked for ArenaNet/NcSoft (GuildWars & GuildWars 2) as a character artist, both concept and 3D, for eight years. I also did various of illustrations and concepts for Square-Enix, Paizo Publishing, Fantasy Fight Games, Game of Thrones, Disney Interactive, and many publishers & clients.
2011-current, Concept Artist and visual development (Freelance)
-Responsibilities include: Working with the Art Directors and Lead Concept artist to develop the Character and Creature creation pipeline as well as helping to determine look and feel of the characters.
-Demonstrates the ability to work in a professional and timely manner.
-Demonstrates the ability to learn quickly.
2004-2011 Character Concept Artist/3D Character Artist (ArenaNet/NcSoft)
-Concept Artist and Character Artist
-Helped created new player species and professions.
Responsibilities included: design characters, armors, modeling, texturing, binding, and weighting of characters.
2003-2004 Creature Artist/3D Creature Artist (ArenaNet)
-Worked as an environment artist and a creature artist.
-Responsibilities included: 3D modeling and texturing; coordinating design and concept work
February 2000 – February 2003 (Hulabee Ent.)
-Responsible for animating Disney characters for 2D platform game.
-Hand draw and animate frame by frame animation.
-Using Photoshop, Flash and in house D-paint program.
Maya, 3D Studio Max, Z-Brush, Topologun, Photoshop, Painter, Gimp, Deep Paint, Dreamweaver, Perforce.
Guild Wars 2 (2012)
Guild Wars: Eye of the North (2008)
Guild Wars: Factions (2007)
Guild Wars: Nightfall (2006)
Guild Wars: Prophecies (2005)
Piglet’s Big Game (2003)
Disney/Pixar Games: Mike’s Monstrous Adventure [Disney/Pixar Classics] (2004)
-Voltage Japan Inc
-Fantasy Fight Games